Stuff, this years exhibition title acknowledges the reality that whilst the immaterial, bit and pixel virtual world expands on multiple horizons it is always linked umbilically to the physical and the tactile. Everything is physics and physics is physical right down to molecular level. The digital expands the potential and operation of micro – space but it is tangible, touchable ‘stuff’, which personifies interface, portal, anchor, icon, concept and ritual. Software still needs hardware handles. Stuff persists and sustains. The problem is in engaging intelligent restraint, anticipatory recycling, informed custodianship and enlightened self-interest.